using System; using System.Data; using System.Text; using System.Collections; using System.Threading; using Holo.Virtual.Rooms; using Ion.Storage; namespace Holo.Managers { /// /// Provides management for virtual rooms, aswell as some misc tasks for rooms. /// public static class roomManager { #region Declares /// /// Contains the hooked virtual room objects. /// private static Hashtable _Rooms = new Hashtable(); public static Hashtable _roomLayOut = new Hashtable(); /// /// The peak amount of rooms that has been in the room manager since start of the emulator. /// private static int _peakRoomCount; #endregion #region Virtual room management /// /// Adds a virtualRoom class together with the roomID to the roomManager. /// /// The ID of the room to add.. /// The virtualRoom class of this room. public static void Init() { } public static void addRoom(int roomID, virtualRoom Room) { if (_Rooms.ContainsKey(roomID) == false) { _Rooms.Add(roomID, Room); Out.WriteLine("Room [" + roomID + ", publicroom: " + Room.isPublicroom.ToString().ToLower() + "] loaded.", Out.logFlags.StandardAction); if (_Rooms.Count > _peakRoomCount) _peakRoomCount = _Rooms.Count; } } /// /// Removes a room from the roomManager. [if it exists] /// /// The ID of the room to remove. public static void removeRoom(int roomID) { if(_Rooms.ContainsKey(roomID)) { bool boolPublicroom = ((virtualRoom)_Rooms[roomID]).isPublicroom; _Rooms.Remove(roomID); updateRoomVisitorCount(roomID, 0); Out.WriteLine("Room [" + roomID + ", publicroom: " + boolPublicroom.ToString().ToLower() + "] destroyed.", Out.logFlags.StandardAction); GC.Collect(); } } /// /// Returns a bool that indicates if the roomManager contains a certain room. /// /// The ID of the room. public static bool containsRoom(int roomID) { return _Rooms.ContainsKey(roomID); } /// /// Returns the current amount of rooms in the roomManager. /// public static int roomCount { get { return _Rooms.Count; } } /// /// Returns the peak amount of rooms in the roomManager since boot. /// public static int peakRoomCount { get { return _peakRoomCount; } } /// /// Returns a virtualRoom class for a certain room. /// /// The ID of the room. public static virtualRoom getRoom(int roomID) { return (virtualRoom)_Rooms[roomID]; } #endregion #region Misc room related functions /// /// Updates the inside visitors count in the database for a certain room. /// /// The ID of the room to update. /// The new visitors count. public static void updateRoomVisitorCount(int roomID, int visitorCount) { using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { dbClient.runQuery("UPDATE rooms SET visitors_now = '" + visitorCount + "' WHERE id = '" + roomID + "' LIMIT 1"); } } /// /// Returns the int ID for a certain room state. /// /// The room state ID. public static int getRoomState(string State) { if (State == "closed") return 1; else if (State == "password") return 2; else return 0; } /// /// Returns the string state for a certain room state byte. /// /// The room state ID. public static string getRoomState(int State) { if (State == 1) return "closed"; else if (State == 2) return "password"; else return "open"; } #endregion #region Furni related functions /// /// Updates the inside visitors count in the database for a certain room. /// /// The ID of the room the item is in. /// The ID of the item to refresh. /// The cct name of the item to refresh. /// The wall position of the item to refresh. /// The variable of the item to refresh. public static void refreshWallitem(int roomID, int itemID, string cctName, string wallPosition, string itemVariable) { getRoom(roomID).sendData("AU" + itemID + Convert.ToChar(9) + cctName + Convert.ToChar(9) + " " + wallPosition + Convert.ToChar(9) + itemVariable); } /// /// Contains functions for the moodlight. /// public static class moodlight { /// /// Returns a string containing the setting data for the moodlight in the room. /// /// The roomID to get the moodlight for. public static string getSettings(int roomID) { try { DataRow dRow; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { dRow = dbClient.getRow("SELECT preset_cur,preset_1,preset_2,preset_3 FROM furniture_moodlight WHERE roomid = '" + roomID + "'"); } //object[] itemObject = dRow.ItemArray; //string[] itemSettings = new string[itemObject.Length]; //for (int i = 0; i < itemObject.Length; i++) //itemSettings[i] = itemObject[i].ToString(); string settingPack = Encoding.encodeVL64(3) + Encoding.encodeVL64(Convert.ToInt32(dRow["preset_cur"])); for (int i = 1; i <= 3; i++) { string[] curPresetData = dRow[i].ToString().Split(Char.Parse(",")); settingPack += Encoding.encodeVL64(i) + Encoding.encodeVL64(int.Parse(curPresetData[0])) + curPresetData[1] + Convert.ToChar(2) + Encoding.encodeVL64(int.Parse(curPresetData[2])); } return settingPack; } catch { return null; } } /// /// Saves the setting data for the moodlight in the room. /// /// The roomID to get the moodlight for. /// The status of the moodlight (on/off). /// The preset slot that is being used. /// The status of the background only tick. /// The colour that is being saved. /// The alpha value of the darkness level. public static void setSettings(int roomID, bool isEnabled, int presetID, int bgState, string presetColour, int alphaDarkF) { int itemID; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { itemID = dbClient.getInt("SELECT id FROM furniture_moodlight WHERE roomid = '" + roomID + "'"); } string newPresetValue; if (isEnabled == false) { string curPresetValue; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { curPresetValue = dbClient.getString("SELECT var FROM furniture WHERE id = '" + itemID + "'"); } if (curPresetValue.Substring(0, 1) == "2") { newPresetValue = "1" + curPresetValue.Substring(1); } else { newPresetValue = "2" + curPresetValue.Substring(1); } using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { dbClient.runQuery("UPDATE furniture SET var = '" + newPresetValue + "' WHERE id = '" + itemID.ToString() + "' LIMIT 1"); } } else { newPresetValue = "2" + "," + presetID.ToString() + "," + bgState.ToString() + "," + presetColour + "," + alphaDarkF.ToString(); using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { dbClient.AddParamWithValue("var", newPresetValue); dbClient.AddParamWithValue("preset", bgState.ToString() + ", " + presetColour + ", " + alphaDarkF.ToString()); dbClient.runQuery("UPDATE furniture SET var = @var WHERE id = '" + itemID.ToString() + "' LIMIT 1"); dbClient.runQuery("UPDATE furniture_moodlight SET preset_cur = '" + presetID.ToString() + "',preset_" + presetID.ToString() + "= @preset WHERE id = '" + itemID.ToString() + "' LIMIT 1"); } } string wallPosition; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { wallPosition = dbClient.getString("SELECT wallpos FROM furniture WHERE id = '" + itemID + "'"); } refreshWallitem(roomID, itemID, "roomdimmer", wallPosition, newPresetValue); } } #endregion } }