using System;
using System.Threading;
using Holo.Managers;
using Holo.Socketservers;
namespace Holo
{
///
/// The core of Holograph Emulator codename "Eucalypt", contains Main() void for booting server, plus monitoring thread and shutdown void.
///
public class Eucalypt
{
private static Thread serverMonitor = new Thread(new ThreadStart(monitorServer));
public delegate void commonDelegate();
public static string serverVersion = "Pooling Server Version 1.500 (DB Pooling test)";
public static string dbHost;
public static int dbPort;
public static string dbUsername;
public static string dbPassword;
public static string dbName;
public static int dbPool;
public static int serverInviteID;
public static int serverInviteSenderID;
public static string serverInviteName;
public static int serverInviteAccepted;
public static int serverInviteAnswered;
public static int serverInviteSendTo;
///
/// Starts up Holograph Emulator codename "Eucalypt".
///
private static void Main()
{
Console.WindowHeight = Console.LargestWindowHeight - 25;
Console.WindowWidth = Console.LargestWindowWidth - 25;
Console.CursorVisible = false;
Console.Title = "Holograph Emulator - " + serverVersion;
Out.WritePlain(serverVersion);
Out.WritePlain("The Holograph Emulator Edit for improved database connection management (by Cecer1)");
Out.WritePlain("Originally coded by Nillus, Modifications made by Werpo and Cecer1");
Out.WritePlain("V25 Compatible");
Out.WriteBlank();
Out.WritePlain("BUILD");
Out.WritePlain(" CORE: Eucalypt, C#.NET");
Out.WritePlain(" CLIENT: V24+");
Out.WriteBlank();
Boot();
//while (true) // Infinite loop, keeping console window open and rejecting all input
// Console.ReadKey(true);
}
///
/// Boots the emulator.
///
private static void Boot()
{
ThreadPool.SetMaxThreads(300,400);
DateTime _START = DateTime.Now;
Out.WriteLine("Starting up Holograph Emulator for " + Environment.UserName + "...");
Out.WriteLine("Expanded threadpool.");
Out.WriteLine(@"Checking for \bin\mysql.ini...");
string sqlConfigLocation = IO.workingDirectory + @"\bin\mysql.ini";
if (System.IO.File.Exists(sqlConfigLocation) == false)
{
Out.WriteError("mysql.ini not found at " + sqlConfigLocation);
Shutdown();
return;
}
Out.WriteLine("mysql.ini found at " + sqlConfigLocation);
Out.WriteBlank();
dbHost = IO.readINI("mysql", "host", sqlConfigLocation);
dbPort = int.Parse(IO.readINI("mysql", "port", sqlConfigLocation));
dbUsername = IO.readINI("mysql", "username", sqlConfigLocation);
dbPassword = IO.readINI("mysql", "password", sqlConfigLocation);
dbName = IO.readINI("mysql", "database", sqlConfigLocation);
Out.WriteBlank();
int gamePort;
int gameMaxConnections;
int musPort;
int musMaxConnections;
string musHost;
try
{
gamePort = int.Parse(Config.getTableEntry("server_game_port"));
gameMaxConnections = int.Parse(Config.getTableEntry("server_game_maxconnections"));
musPort = int.Parse(Config.getTableEntry("server_mus_port"));
musMaxConnections = int.Parse(Config.getTableEntry("server_mus_maxconnections"));
musHost = Config.getTableEntry("server_mus_host");
}
catch
{
Out.WriteError("system_config table contains invalid values for socket server configuration!");
Shutdown();
return;
}
string langExt = Config.getTableEntry("lang");
if (langExt == "")
{
Out.WriteError("No valid language extension [field: lang] was set in the system_config table!");
Shutdown();
return;
}
stringManager.Init(langExt, false);
Out.WriteBlank();
stringManager.initFilter(false);
Out.WriteBlank();
catalogueManager.Init(false);
Out.WriteBlank();
recyclerManager.Init(false);
Out.WriteBlank();
rankManager.Init(false);
Out.WriteBlank();
Config.Init(false);
Out.WriteBlank();
userManager.Init();
eventManager.Init();
if (gameSocketServer.Init(gamePort, gameMaxConnections) == false)
{
Shutdown();
return;
}
Out.WriteBlank();
if (musSocketServer.Init(musPort, musHost) == false)
{
Shutdown();
return;
}
Out.WriteBlank();
resetDynamics();
Out.WriteBlank();
printDatabaseStats();
Out.WriteBlank();
DateTime _STOP = DateTime.Now;
TimeSpan _TST = _STOP - _START;
Out.WriteLine("Startup time in fixed milliseconds: " + _TST.TotalMilliseconds.ToString() + ".");
GC.Collect();
Out.WriteLine("Holograph Emulator is ready for Connections");
Out.WriteBlank();
Out.minimumImportance = Out.logFlags.MehAction; // All logs
serverMonitor.Priority = ThreadPriority.Lowest;
serverMonitor.Start();
}
///
/// Safely shutdowns Holograph Emulator, closing database and socket connections. Requires key press from user for final abort.
///
public static void Shutdown()
{
Out.WriteBlank();
if(serverMonitor.IsAlive)
serverMonitor.Abort();
Out.WriteLine("Shutdown completed.");
Console.ReadKey(true);
Console.Beep(1400,1000);
Environment.Exit(2);
}
///
/// Prints the usercount, guestroomcount and furniturecount in datebase to console.
///
private static void printDatabaseStats()
{
Database dbClient = new Database(true, false, 3);
int userCount = dbClient.getInteger("SELECT COUNT(*) FROM users");
int roomCount = dbClient.getInteger("SELECT COUNT(*) FROM rooms");
int itemCount = dbClient.getInteger("SELECT COUNT(*) FROM furniture");
dbClient.Close();
Out.WriteLine("Result: " + userCount + " users, " + roomCount + " rooms and " + itemCount + " furnitures.");
}
private static void resetDynamics()
{
Database dbClient = new Database(true, false, 4);
dbClient.runQuery("UPDATE system SET onlinecount = '0',onlinecount_peak = '0',connections_accepted = '0',activerooms = '0'");
dbClient.runQuery("UPDATE users SET ticket_sso = NULL");
dbClient.runQuery("UPDATE rooms SET visitors_now = '0'");
dbClient.Close();
Out.WriteLine("Client connection statistics reset.");
Out.WriteLine("Room inside counts reset.");
Out.WriteLine("Login tickets nulled.");
}
///
/// Threaded void. Ran on background thread at lowest priority, interval = 3500 ms. Updates console title and online users count, active rooms count, peak connections count and peak online users count in database.
///
private static void monitorServer()
{
Database dbClient = new Database(true, false, 5);
while(true)
{
int onlineCount = userManager.userCount;
int peakOnlineCount = userManager.peakUserCount;
int roomCount = roomManager.roomCount;
int peakRoomCount = roomManager.peakRoomCount;
int acceptedConnections = gameSocketServer.acceptedConnections;
long memUsage = GC.GetTotalMemory(false) / 1024;
Console.Title = "Holograph Emulator | online users: " + onlineCount + " | loaded rooms " + roomCount + " | RAM usage: " + memUsage + "KB";
dbClient.runQuery("UPDATE system SET onlinecount = '" + onlineCount + "',onlinecount_peak = '" + peakOnlineCount + "',activerooms = '" + roomCount + "',activerooms_peak = '" + peakRoomCount + "',connections_accepted = '" + acceptedConnections + "'");
Thread.Sleep(6000);
Out.WriteTrace("Servermonitor loop");
}
}
}
}