using System; using System.Threading; using Holo.Managers; using Holo.Socketservers; namespace Holo { /// /// The core of Holograph Emulator codename "Eucalypt", contains Main() void for booting server, plus monitoring thread and shutdown void. /// public class Eucalypt { private static Thread serverMonitor = new Thread(new ThreadStart(monitorServer)); public delegate void commonDelegate(); public static string serverVersion = "Pooling Server Version 1.500 (DB Pooling test)"; public static string dbHost; public static int dbPort; public static string dbUsername; public static string dbPassword; public static string dbName; public static int dbPool; public static int serverInviteID; public static int serverInviteSenderID; public static string serverInviteName; public static int serverInviteAccepted; public static int serverInviteAnswered; public static int serverInviteSendTo; /// /// Starts up Holograph Emulator codename "Eucalypt". /// private static void Main() { Console.WindowHeight = Console.LargestWindowHeight - 25; Console.WindowWidth = Console.LargestWindowWidth - 25; Console.CursorVisible = false; Console.Title = "Holograph Emulator - " + serverVersion; Out.WritePlain(serverVersion); Out.WritePlain("The Holograph Emulator Edit for improved database connection management (by Cecer1)"); Out.WritePlain("Originally coded by Nillus, Modifications made by Werpo and Cecer1"); Out.WritePlain("V25 Compatible"); Out.WriteBlank(); Out.WritePlain("BUILD"); Out.WritePlain(" CORE: Eucalypt, C#.NET"); Out.WritePlain(" CLIENT: V24+"); Out.WriteBlank(); Boot(); //while (true) // Infinite loop, keeping console window open and rejecting all input // Console.ReadKey(true); } /// /// Boots the emulator. /// private static void Boot() { ThreadPool.SetMaxThreads(300,400); DateTime _START = DateTime.Now; Out.WriteLine("Starting up Holograph Emulator for " + Environment.UserName + "..."); Out.WriteLine("Expanded threadpool."); Out.WriteLine(@"Checking for \bin\mysql.ini..."); string sqlConfigLocation = IO.workingDirectory + @"\bin\mysql.ini"; if (System.IO.File.Exists(sqlConfigLocation) == false) { Out.WriteError("mysql.ini not found at " + sqlConfigLocation); Shutdown(); return; } Out.WriteLine("mysql.ini found at " + sqlConfigLocation); Out.WriteBlank(); dbHost = IO.readINI("mysql", "host", sqlConfigLocation); dbPort = int.Parse(IO.readINI("mysql", "port", sqlConfigLocation)); dbUsername = IO.readINI("mysql", "username", sqlConfigLocation); dbPassword = IO.readINI("mysql", "password", sqlConfigLocation); dbName = IO.readINI("mysql", "database", sqlConfigLocation); Out.WriteBlank(); int gamePort; int gameMaxConnections; int musPort; int musMaxConnections; string musHost; try { gamePort = int.Parse(Config.getTableEntry("server_game_port")); gameMaxConnections = int.Parse(Config.getTableEntry("server_game_maxconnections")); musPort = int.Parse(Config.getTableEntry("server_mus_port")); musMaxConnections = int.Parse(Config.getTableEntry("server_mus_maxconnections")); musHost = Config.getTableEntry("server_mus_host"); } catch { Out.WriteError("system_config table contains invalid values for socket server configuration!"); Shutdown(); return; } string langExt = Config.getTableEntry("lang"); if (langExt == "") { Out.WriteError("No valid language extension [field: lang] was set in the system_config table!"); Shutdown(); return; } stringManager.Init(langExt, false); Out.WriteBlank(); stringManager.initFilter(false); Out.WriteBlank(); catalogueManager.Init(false); Out.WriteBlank(); recyclerManager.Init(false); Out.WriteBlank(); rankManager.Init(false); Out.WriteBlank(); Config.Init(false); Out.WriteBlank(); userManager.Init(); eventManager.Init(); if (gameSocketServer.Init(gamePort, gameMaxConnections) == false) { Shutdown(); return; } Out.WriteBlank(); if (musSocketServer.Init(musPort, musHost) == false) { Shutdown(); return; } Out.WriteBlank(); resetDynamics(); Out.WriteBlank(); printDatabaseStats(); Out.WriteBlank(); DateTime _STOP = DateTime.Now; TimeSpan _TST = _STOP - _START; Out.WriteLine("Startup time in fixed milliseconds: " + _TST.TotalMilliseconds.ToString() + "."); GC.Collect(); Out.WriteLine("Holograph Emulator is ready for Connections"); Out.WriteBlank(); Out.minimumImportance = Out.logFlags.MehAction; // All logs serverMonitor.Priority = ThreadPriority.Lowest; serverMonitor.Start(); } /// /// Safely shutdowns Holograph Emulator, closing database and socket connections. Requires key press from user for final abort. /// public static void Shutdown() { Out.WriteBlank(); if(serverMonitor.IsAlive) serverMonitor.Abort(); Out.WriteLine("Shutdown completed."); Console.ReadKey(true); Console.Beep(1400,1000); Environment.Exit(2); } /// /// Prints the usercount, guestroomcount and furniturecount in datebase to console. /// private static void printDatabaseStats() { Database dbClient = new Database(true, false, 3); int userCount = dbClient.getInteger("SELECT COUNT(*) FROM users"); int roomCount = dbClient.getInteger("SELECT COUNT(*) FROM rooms"); int itemCount = dbClient.getInteger("SELECT COUNT(*) FROM furniture"); dbClient.Close(); Out.WriteLine("Result: " + userCount + " users, " + roomCount + " rooms and " + itemCount + " furnitures."); } private static void resetDynamics() { Database dbClient = new Database(true, false, 4); dbClient.runQuery("UPDATE system SET onlinecount = '0',onlinecount_peak = '0',connections_accepted = '0',activerooms = '0'"); dbClient.runQuery("UPDATE users SET ticket_sso = NULL"); dbClient.runQuery("UPDATE rooms SET visitors_now = '0'"); dbClient.Close(); Out.WriteLine("Client connection statistics reset."); Out.WriteLine("Room inside counts reset."); Out.WriteLine("Login tickets nulled."); } /// /// Threaded void. Ran on background thread at lowest priority, interval = 3500 ms. Updates console title and online users count, active rooms count, peak connections count and peak online users count in database. /// private static void monitorServer() { Database dbClient = new Database(true, false, 5); while(true) { int onlineCount = userManager.userCount; int peakOnlineCount = userManager.peakUserCount; int roomCount = roomManager.roomCount; int peakRoomCount = roomManager.peakRoomCount; int acceptedConnections = gameSocketServer.acceptedConnections; long memUsage = GC.GetTotalMemory(false) / 1024; Console.Title = "Holograph Emulator | online users: " + onlineCount + " | loaded rooms " + roomCount + " | RAM usage: " + memUsage + "KB"; dbClient.runQuery("UPDATE system SET onlinecount = '" + onlineCount + "',onlinecount_peak = '" + peakOnlineCount + "',activerooms = '" + roomCount + "',activerooms_peak = '" + peakRoomCount + "',connections_accepted = '" + acceptedConnections + "'"); Thread.Sleep(6000); Out.WriteTrace("Servermonitor loop"); } } } }