// // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG AS THIS HEADER // REMAINS UNCHANGED. // // Email: gustavo_franco@hotmail.com // // Copyright (C) 2006 Franco, Gustavo // #define DEBUGON using System; using System.Text; using System.Drawing; using System.Threading; using System.Collections; using System.Collections.Generic; namespace Mobiles.Pathfinding { #region Structs public struct PathFinderNode { #region Variables Declaration public int F; public int G; public int H; // f = gone + heuristic public int X; public int Y; public int PX; // Parent public int PY; #endregion } #endregion #region Enum public enum PathFinderNodeType { Start = 1, End = 2, Open = 4, Close = 8, Current = 16, Path = 32 } public enum HeuristicFormula { Manhattan = 1, MaxDXDY = 2, DiagonalShortCut = 3, Euclidean = 4, EuclideanNoSQR = 5, Custom1 = 6 } #endregion #region Delegates public delegate void PathFinderDebugHandler(int fromX, int fromY, int x, int y, PathFinderNodeType type, int totalCost, int cost); #endregion public class PathFinder : IPathFinder { #region Events public event PathFinderDebugHandler PathFinderDebug; #endregion #region Variables Declaration private byte[,] mGrid = null; private PriorityQueueB mOpen = new PriorityQueueB(new ComparePFNode()); private List mClose = new List(); private bool mStop = false; private bool mStopped = true; private int mHoriz = 0; private HeuristicFormula mFormula = HeuristicFormula.DiagonalShortCut; private bool mDiagonals = true; private int mHEstimate = 2; private bool mPunishChangeDirection = false; private bool mTieBreaker = false; private bool mHeavyDiagonals = false; private int mSearchLimit = 2000; private double mCompletedTime = 0; private bool mDebugProgress = false; private bool mDebugFoundPath = false; #endregion #region Constructors public PathFinder(byte[,] grid) { if (grid == null) throw new Exception("Grid cannot be null"); mGrid = grid; } #endregion public void setCell(int _x, int _y, byte _val) { mGrid[_x, _y] = _val; } #region Properties public bool Stopped { get { return mStopped; } } public HeuristicFormula Formula { get { return mFormula; } set { mFormula = value; } } public bool Diagonals { get { return mDiagonals; } set { mDiagonals = value; } } public bool HeavyDiagonals { get { return mHeavyDiagonals; } set { mHeavyDiagonals = value; } } public int HeuristicEstimate { get { return mHEstimate; } set { mHEstimate = value; } } public bool PunishChangeDirection { get { return mPunishChangeDirection; } set { mPunishChangeDirection = value; } } public bool TieBreaker { get { return mTieBreaker; } set { mTieBreaker = value; } } public int SearchLimit { get { return mSearchLimit; } set { mSearchLimit = value; } } public double CompletedTime { get { return mCompletedTime; } set { mCompletedTime = value; } } public bool DebugProgress { get { return mDebugProgress; } set { mDebugProgress = value; } } public bool DebugFoundPath { get { return mDebugFoundPath; } set { mDebugFoundPath = value; } } #endregion #region Methods public void FindPathStop() { mStop = true; } public List FindPath(Point start, Point end) { PathFinderNode parentNode; bool found = false; int gridX = mGrid.GetUpperBound(0); int gridY = mGrid.GetUpperBound(1); mStop = false; mStopped = false; mOpen.Clear(); mClose.Clear(); #if DEBUGON if (mDebugProgress && PathFinderDebug != null) PathFinderDebug(0, 0, start.X, start.Y, PathFinderNodeType.Start, -1, -1); if (mDebugProgress && PathFinderDebug != null) PathFinderDebug(0, 0, end.X, end.Y, PathFinderNodeType.End, -1, -1); #endif sbyte[,] direction; if (mDiagonals) direction = new sbyte[8, 2] { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 }, { 1, -1 }, { 1, 1 }, { -1, 1 }, { -1, -1 } }; else direction = new sbyte[4, 2] { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } }; parentNode.G = 0; parentNode.H = mHEstimate; parentNode.F = parentNode.G + parentNode.H; parentNode.X = start.X; parentNode.Y = start.Y; parentNode.PX = parentNode.X; parentNode.PY = parentNode.Y; mOpen.Push(parentNode); while (mOpen.Count > 0 && !mStop) { parentNode = mOpen.Pop(); #if DEBUGON if (mDebugProgress && PathFinderDebug != null) PathFinderDebug(0, 0, parentNode.X, parentNode.Y, PathFinderNodeType.Current, -1, -1); #endif if (parentNode.X == end.X && parentNode.Y == end.Y) { mClose.Add(parentNode); found = true; break; } if (mClose.Count > mSearchLimit) { mStopped = true; return null; } if (mPunishChangeDirection) mHoriz = (parentNode.X - parentNode.PX); //Lets calculate each successors for (int i = 0; i < (mDiagonals ? 8 : 4); i++) { PathFinderNode newNode; newNode.X = parentNode.X + direction[i, 0]; newNode.Y = parentNode.Y + direction[i, 1]; if (newNode.X < 0 || newNode.Y < 0 || newNode.X >= gridX || newNode.Y >= gridY) continue; int newG; if (mHeavyDiagonals && i > 3) newG = parentNode.G + (int)(mGrid[newNode.X, newNode.Y] * 2.41); else newG = parentNode.G + mGrid[newNode.X, newNode.Y]; if (newG == parentNode.G) { //Unbrekeable continue; } if (mPunishChangeDirection) { if ((newNode.X - parentNode.X) != 0) { if (mHoriz == 0) newG += 20; } if ((newNode.Y - parentNode.Y) != 0) { if (mHoriz != 0) newG += 20; } } int foundInOpenIndex = -1; for (int j = 0; j < mOpen.Count; j++) { if (mOpen[j].X == newNode.X && mOpen[j].Y == newNode.Y) { foundInOpenIndex = j; break; } } if (foundInOpenIndex != -1 && mOpen[foundInOpenIndex].G <= newG) continue; int foundInCloseIndex = -1; for (int j = 0; j < mClose.Count; j++) { if (mClose[j].X == newNode.X && mClose[j].Y == newNode.Y) { foundInCloseIndex = j; break; } } if (foundInCloseIndex != -1 && mClose[foundInCloseIndex].G <= newG) continue; newNode.PX = parentNode.X; newNode.PY = parentNode.Y; newNode.G = newG; switch (mFormula) { default: case HeuristicFormula.Manhattan: newNode.H = mHEstimate * (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); break; case HeuristicFormula.MaxDXDY: newNode.H = mHEstimate * (Math.Max(Math.Abs(newNode.X - end.X), Math.Abs(newNode.Y - end.Y))); break; case HeuristicFormula.DiagonalShortCut: int h_diagonal = Math.Min(Math.Abs(newNode.X - end.X), Math.Abs(newNode.Y - end.Y)); int h_straight = (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); newNode.H = (mHEstimate * 2) * h_diagonal + mHEstimate * (h_straight - 2 * h_diagonal); break; case HeuristicFormula.Euclidean: newNode.H = (int)(mHEstimate * Math.Sqrt(Math.Pow((newNode.X - end.X), 2) + Math.Pow((newNode.Y - end.Y), 2))); break; case HeuristicFormula.EuclideanNoSQR: newNode.H = (int)(mHEstimate * (Math.Pow((newNode.X - end.X), 2) + Math.Pow((newNode.Y - end.Y), 2))); break; case HeuristicFormula.Custom1: Point dxy = new Point(Math.Abs(end.X - newNode.X), Math.Abs(end.Y - newNode.Y)); int Orthogonal = Math.Abs(dxy.X - dxy.Y); int Diagonal = Math.Abs(((dxy.X + dxy.Y) - Orthogonal) / 2); newNode.H = mHEstimate * (Diagonal + Orthogonal + dxy.X + dxy.Y); break; } if (mTieBreaker) { int dx1 = parentNode.X - end.X; int dy1 = parentNode.Y - end.Y; int dx2 = start.X - end.X; int dy2 = start.Y - end.Y; int cross = Math.Abs(dx1 * dy2 - dx2 * dy1); newNode.H = (int)(newNode.H + cross * 0.001); } newNode.F = newNode.G + newNode.H; #if DEBUGON if (mDebugProgress && PathFinderDebug != null) PathFinderDebug(parentNode.X, parentNode.Y, newNode.X, newNode.Y, PathFinderNodeType.Open, newNode.F, newNode.G); #endif //It is faster if we leave the open node in the priority queue //When it is removed, all nodes around will be closed, it will be ignored automatically //if (foundInOpenIndex != -1) // mOpen.RemoveAt(foundInOpenIndex); //if (foundInOpenIndex == -1) mOpen.Push(newNode); } mClose.Add(parentNode); #if DEBUGON if (mDebugProgress && PathFinderDebug != null) PathFinderDebug(0, 0, parentNode.X, parentNode.Y, PathFinderNodeType.Close, parentNode.F, parentNode.G); #endif } if (found) { PathFinderNode fNode = mClose[mClose.Count - 1]; for (int i = mClose.Count - 1; i >= 0; i--) { if (fNode.PX == mClose[i].X && fNode.PY == mClose[i].Y || i == mClose.Count - 1) { #if DEBUGON if (mDebugFoundPath && PathFinderDebug != null) PathFinderDebug(fNode.X, fNode.Y, mClose[i].X, mClose[i].Y, PathFinderNodeType.Path, mClose[i].F, mClose[i].G); #endif fNode = mClose[i]; } else mClose.RemoveAt(i); } mStopped = true; return mClose; } mStopped = true; return null; } #endregion #region Inner Classes internal class ComparePFNode : IComparer { #region IComparer Members public int Compare(PathFinderNode x, PathFinderNode y) { if (x.F > y.F) return 1; else if (x.F < y.F) return -1; return 0; } #endregion } #endregion } }